A little atmospheric lander game jam project in godot.
Made during the Godot Boca'Jam #1

You can fly around and try to land on the 5 pads in the area !

It can only be played with a controller :

- Left stick for lander orientation, Right Stick for Cam
- A button or Right trigger for Thrust (disabled because of a bug with godot/itch.io)
- Menu to restart

I love game-design and making 3D assets, but this is my first project as a solo developper !
Have fun :)

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(2 edits)

Cool, I managed to land on all the pads in one run.

Would be nice if there's some confirmation of landing, like the ring could turn green and play a rewarding sound.

Depth perception is hard, maybe you could have a "ghost" shape collider sphere, and draw the the collisions as indicators of stuff that's nearby. Similarly you could do a ray cast to project a fake shadow.

Edit: supporting mouse and keyboard, it's actually easier to control.
Just add WASD bindings + left click thrust and patch:
### CameraRig.gd : _process() :
var mouse_input = Input.get_last_mouse_velocity() * 0.001
var cam_horizontal_input = clamp(Input.get_axis("cam_left", "cam_right") + (-mouse_input.x), -1.0, 1.0)
var cam_vertical_input = clamp(Input.get_axis("cam_down", "cam_up") + (mouse_input.y), -1.0, 1.0)

Hey thank you !

I'm working on a it at the moment, I was planning on adding that raycast so its easier to guess your altitude yes.
I might update that little prototype soon, it's my first uploaded game and I need to learn how to patch games on itch.io